android编译系统的makefile文件Android.mk写法如下
(1)Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下
Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式: LOCAL_PATH:=$(call my-dir) 上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。(2)Android.mk中可以定义多个编译模块,每个编译模块都是以include $(CLEAR_VARS)开始
以include $(BUILD_XXX)结束。 include $(CLEAR_VARS) CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量, 如LOCAL_MODULE,LOCAL_SRC_FILES,LOCAL_SHARED_LIBRARIES,LOCAL_STATIC_LIBRARIES等。 include $(BUILD_STATIC_LIBRARY)表示编译成静态库 include $(BUILD_SHARED_LIBRARY)表示编译成动态库。 include $(BUILD_EXECUTABLE)表示编译成可执行程序(3)举例如下(frameworks/base/libs/audioflinger/Android.mk):
LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) 模块一 ifeq ($(AUDIO_POLICY_TEST),true) ENABLE_AUDIO_DUMP := true endif LOCAL_SRC_FILES:= \ AudioHardwareGeneric.cpp \ AudioHardwareStub.cpp \ AudioHardwareInterface.cpp ifeq ($(ENABLE_AUDIO_DUMP),true) LOCAL_SRC_FILES += AudioDumpInterface.cpp LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP endif LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libbinder \ libmedia \ libhardware_legacy ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true) LOCAL_CFLAGS += -DGENERIC_AUDIO endif LOCAL_MODULE:= libaudiointerface ifeq ($(BOARD_HAVE_BLUETOOTH),true) LOCAL_SRC_FILES += A2dpAudioInterface.cpp LOCAL_SHARED_LIBRARIES += liba2dp LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP LOCAL_C_INCLUDES += $(call include-path-for, bluez) endif include $(BUILD_STATIC_LIBRARY) 模块一编译成静态库 include $(CLEAR_VARS) 模块二 LOCAL_SRC_FILES:= \ AudioPolicyManagerBase.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libmedia ifeq ($(TARGET_SIMULATOR),true) LOCAL_LDLIBS += -ldl else LOCAL_SHARED_LIBRARIES += libdl endif LOCAL_MODULE:= libaudiopolicybase ifeq ($(BOARD_HAVE_BLUETOOTH),true) LOCAL_CFLAGS += -DWITH_A2DP endif ifeq ($(AUDIO_POLICY_TEST),true) LOCAL_CFLAGS += -DAUDIO_POLICY_TEST endif include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库 include $(CLEAR_VARS) 模块三 LOCAL_SRC_FILES:= \ AudioFlinger.cpp \ AudioMixer.cpp.arm \ AudioResampler.cpp.arm \ AudioResamplerSinc.cpp.arm \ AudioResamplerCubic.cpp.arm \ AudioPolicyService.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libbinder \ libmedia \ libhardware_legacy ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true) LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase LOCAL_CFLAGS += -DGENERIC_AUDIO else LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy endif ifeq ($(TARGET_SIMULATOR),true) LOCAL_LDLIBS += -ldl else LOCAL_SHARED_LIBRARIES += libdl endif LOCAL_MODULE:= libaudioflinger ifeq ($(BOARD_HAVE_BLUETOOTH),true) LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP LOCAL_SHARED_LIBRARIES += liba2dp endif ifeq ($(AUDIO_POLICY_TEST),true) LOCAL_CFLAGS += -DAUDIO_POLICY_TEST endif ifeq ($(TARGET_SIMULATOR),true) ifeq ($(HOST_OS),linux) LOCAL_LDLIBS += -lrt -lpthread endif endif ifeq ($(BOARD_USE_LVMX),true) LOCAL_CFLAGS += -DLVMX LOCAL_C_INCLUDES += vendor/nxp LOCAL_STATIC_LIBRARIES += liblifevibes LOCAL_SHARED_LIBRARIES += liblvmxservice # LOCAL_SHARED_LIBRARIES += liblvmxipc endif include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库 (4)编译一个应用程序(APK) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Build all java files in the java subdirectory-->直译(建立在java子目录中的所有Java文件) LOCAL_SRC_FILES := $(call all-subdir-java-files) # Name of the APK to build-->直译(创建APK的名称) LOCAL_PACKAGE_NAME := LocalPackage # Tell it to build an APK-->直译(告诉它来建立一个APK) include $(BUILD_PACKAGE)(5)编译一个依赖于静态Java库(static.jar)的应用程序
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # List of static libraries to include in the package LOCAL_STATIC_JAVA_LIBRARIES := static-library # Build all java files in the java subdirectory LOCAL_SRC_FILES := $(call all-subdir-java-files) # Name of the APK to build LOCAL_PACKAGE_NAME := LocalPackage # Tell it to build an APK include $(BUILD_PACKAGE)(6)编译一个需要用平台的key签名的应用程序
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Build all java files in the java subdirectory LOCAL_SRC_FILES := $(call all-subdir-java-files) # Name of the APK to build LOCAL_PACKAGE_NAME := LocalPackage LOCAL_CERTIFICATE := platform # Tell it to build an APK include $(BUILD_PACKAGE) (7)编译一个需要用特定key前面的应用程序 LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Build all java files in the java subdirectory LOCAL_SRC_FILES := $(call all-subdir-java-files) # Name of the APK to build LOCAL_PACKAGE_NAME := LocalPackage LOCAL_CERTIFICATE := vendor/example/certs/app # Tell it to build an APK include $(BUILD_PACKAGE)(8)添加一个预编译应用程序
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Module name should match apk name to be installed. LOCAL_MODULE := LocalModuleName LOCAL_SRC_FILES := $(LOCAL_MODULE).apk LOCAL_MODULE_CLASS := APPS LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX) include $(BUILD_PREBUILT)(9)添加一个静态JAVA库
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Build all java files in the java subdirectory LOCAL_SRC_FILES := $(call all-subdir-java-files) # Any libraries that this library depends on LOCAL_JAVA_LIBRARIES := android.test.runner # The name of the jar file to create LOCAL_MODULE := sample # Build a static jar file. include $(BUILD_STATIC_JAVA_LIBRARY)(10)Android.mk的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:
LOCAL_AAPT_FLAGSLOCAL_ACP_UNAVAILABLE
LOCAL_ADDITIONAL_JAVA_DIR
LOCAL_AIDL_INCLUDESLOCAL_ALLOW_UNDEFINED_SYMBOLS
LOCAL_ARM_MODE
LOCAL_ASFLAGS
LOCAL_ASSET_DIR
LOCAL_ASSET_FILES 在Android.mk文件中编译应用程序(BUILD_PACKAGE)时设置此变量,表示资源文件,
通常会定义成LOCAL_ASSET_FILES += $(call find-subdir-assets) LOCAL_BUILT_MODULE_STEM LOCAL_C_INCLUDES 额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录 举例如下: LOCAL_C_INCLUDES += extlibs/zlib-1.2.3 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src LOCAL_CC 指定C编译器LOCAL_CERTIFICATE 签名认证
LOCAL_CFLAGS 为C/C++编译器定义额外的标志(如宏定义),举例:LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1
LOCAL_CLASSPATHLOCAL_COMPRESS_MODULE_SYMBOLS
LOCAL_COPY_HEADERS install应用程序时需要复制的头文件,必须同时定义LOCAL_COPY_HEADERS_TO
LOCAL_COPY_HEADERS_TO install应用程序时复制头文件的目的路径LOCAL_CPP_EXTENSION 如果你的C++文件不是以cpp为文件后缀,你可以通过LOCAL_CPP_EXTENSION指定C++文件后缀名
如:LOCAL_CPP_EXTENSION := .cc 注意统一模块中C++文件后缀必须保持一致。LOCAL_CPPFLAGS 传递额外的标志给C++编译器,如:LOCAL_CPPFLAGS += -ffriend-injection
LOCAL_CXX 指定C++编译器
LOCAL_DX_FLAGSLOCAL_EXPORT_PACKAGE_RESOURCES
LOCAL_FORCE_STATIC_EXECUTABLE 如果编译的可执行程序要进行静态链接(执行时不依赖于任何动态库),则设置LOCAL_FORCE_STATIC_EXECUTABLE:=true
目前只有libc有静态库形式,这个只有文件系统中/sbin目录下的应用程序会用到,这个目录下的应用程序在运行时通常 文件系统的其它部分还没有加载,所以必须进行静态链接。 LOCAL_GENERATED_SOURCES LOCAL_INSTRUMENTATION_FORLOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME
LOCAL_INTERMEDIATE_SOURCES
LOCAL_INTERMEDIATE_TARGETS
LOCAL_IS_HOST_MODULE
LOCAL_JAR_MANIFEST
LOCAL_JARJAR_RULES
LOCAL_JAVA_LIBRARIES 编译java应用程序和库的时候指定包含的java类库,目前有core和framework两种
多数情况下定义成:LOCAL_JAVA_LIBRARIES := core framework 注意LOCAL_JAVA_LIBRARIES不是必须的,而且编译APK时不允许定义(系统会自动添加) LOCAL_JAVA_RESOURCE_DIRSLOCAL_JAVA_RESOURCE_FILES
LOCAL_JNI_SHARED_LIBRARIES
LOCAL_LDFLAGS 传递额外的参数给连接器(务必注意参数的顺序)
LOCAL_LDLIBS 为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式,举例: LOCAL_LDLIBS += -lcurses -lpthread LOCAL_LDLIBS += -Wl,-z,origin LOCAL_MODULE 生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)LOCAL_MODULE_PATH 生成模块的路径
LOCAL_MODULE_STEM LOCAL_MODULE_TAGS 生成模块的标记 LOCAL_NO_DEFAULT_COMPILER_FLAGSLOCAL_NO_EMMA_COMPILE
LOCAL_NO_EMMA_INSTRUMENT
LOCAL_NO_STANDARD_LIBRARIES
LOCAL_OVERRIDES_PACKAGES
LOCAL_PACKAGE_NAME APK应用程序的名称
LOCAL_POST_PROCESS_COMMAND
LOCAL_PREBUILT_EXECUTABLES 预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用,指定需要复制的可执行文件LOCAL_PREBUILT_JAVA_LIBRARIES
LOCAL_PREBUILT_LIBS 预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用, 指定需要复制的库.
LOCAL_PREBUILT_OBJ_FILES
LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES
LOCAL_PRELINK_MODULE 是否需要预连接处理(默认需要,用来做动态库优化)LOCAL_REQUIRED_MODULES 指定模块运行所依赖的模块(模块安装时将会同步安装它所依赖的模块)
LOCAL_RESOURCE_DIRLOCAL_SDK_VERSION
LOCAL_SHARED_LIBRARIES 可链接动态库
LOCAL_SRC_FILES 编译源文件LOCAL_STATIC_JAVA_LIBRARIES
LOCAL_STATIC_LIBRARIES 可链接静态库
LOCAL_UNINSTALLABLE_MODULELOCAL_UNSTRIPPED_PATH
LOCAL_WHOLE_STATIC_LIBRARIES 指定模块所需要载入的完整静态库(这些精通库在链接是不允许链接器删除其中无用的代码) LOCAL_YACCFLAGS OVERRIDE_BUILT_MODULE_PATH